![]() I am also running a bunch of the Rob2e effects coding modules. I'm running on FGU 4.0.0 Ultimate () and the attached image shows the mac info. We're all playing locally, so it's not network issues. We can then continue playing for a little while until it happens again. I haven't specifically noticed the CPU usage going up, but when one of the players attempts to do something (make an attack, apply damage, etc), my screen gets the spinning beach-ball of death for a not insignificant amount of time and I don't get the results of the player action in the chat until that stops. The map has LoS turned on, and there are a lot of nodes in the LoS schema. ![]() Seems to be happening when I have a large battle map open with the players on it. ![]() I have noticed this behavior as well recently.
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